The Actual Table

20 Strong. I helped playtest this, and found it very difficult, and very prone to living in my head after each play. Now that I have the physical game, it’s still very difficult, but their components are, as expected, far better than mine and it does make the game more pleasant to play. My experience is that it can easily lull you into a false sense of security, where you don’t think you have to be careful about each decision because things have been under control for a few rounds, and then you’re dead. It’s possible to just get unlucky with card draws or dice rolls, but, most of the time, I feel like I can see when I was too cautious and blew through resources I’d need later, or wasn’t cautious enough, trying to save for later what I needed to use now in order for there to be a later.

I backed all three sets, and I’m not sad about it, but there’s a lot of game just in Soar Sentinels, and I want to stick with that until I get a few wins in.

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If you want more of a chance of a win, play the Too Many Bones one, Solar Sentinels is honestly the most difficult of the 3 sets to get a win at.

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Whoa. I’ve not heard of this but the components look sweet.

I’ve actually been looking for solo game. I don’t want one with too involved a setup to too deep a rule book. I’ve been playing Friday while I browse around. My short list right now has Maquis, Under Falling Skies, and Final Girl. I’m going to have to give this one a look, too.

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If you want some more solid recentish games for recommendations, Dice Conquest, Set A Watch, Aleph Null, Mini Rogue, and Warp’s Edge are all also excellent in that category.

I also quite enjoy Final Girl, but it’s for sure a supplemental content pack black
hole with all the different settings/character boxes like Arkham Horror LCG or Marvel Champions.

IIRC there’s a fairly decent digital port of Maquis, or at least there was on Android.

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I haven’t played Marquis or Final Girl, but Under Falling Skies was very enjoyable.

I feel like you don’t great a great sense for the value of plastic cards until you can feel them. People get frustrated with Chip Theory for using so much plastic and neoprene, and I absolutely get that, but having cards which feel great and which I’ll never sleeve is great.

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I am struggling to enjoy Marvel Champions. On paper, it should be my dream game. In practice it feels like I’m playing the mechanics more than I’m playing the game, if that makes sense. I’ve really only been playing the two starter decks (Spider-Man and Captain Marvel) against Rhino so maybe if I tried a greater variety it would click more? I don’t know. I’ve probably tried to force myself to like this one more than any other game that I have bounced off of but it’s still not clicking.

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Either play Legendary: Marvel like the rest of the dweebs, go insane and buy Marvel: Crisis Protocol and lose your house, buy some Marvel Unmatched boxes and have a mediocre time, or join the rest of us real men and buy the Transformers and GI Joe deckbuilders and feel complete for the first time in your life.

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I found that I enjoyed touring Marvel Champions. Translating Iron Man into that rule set by having him start off kind of weak, and keep having to go back to the lab so he can invent new gadgets, and end up with a cooler suit that does more/better stuff—that was neat to see. The enemies/plots felt less neat to me and more gamey; even when I knew I was manipulating things in the way they were intended to encourage to mirror the dynamics of the situation they were modeling, I felt pretty focused on the mechanics, rather than the theme. I think that bothered me less than it does you, because they were still interesting challenges, but I definitely see the point, and I never got so into it that I wanted to tune my deck perfectly and try for a hard difficulty level.

But that’s probably just because I was playing solo. If I’d had an enthusiastic crew, perhaps I’d have gotten really into it. But I hit Marvel fatigue pretty hard recently, so it’s hard to want to go back just yet.

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I love Legendary Marvel…except for set up and tear down.

I’ve been playing some solo Button Shy games: Sprawlopolis and Unsurmountable. And have joined their game of the month club. I like their small but still challenging games. Also picked up Grove, which is really cool. On the next up list is For Northwood, a solo trick taking game.

Played Dorf Romantik, a cooperative game with my wife. Love the unlocking advancement feature. Though I think she will be done after one play through. Wish there were other simple solo games that had a progress feature. Arkham Horror was just to challenging, big, and I don’t want to spend time optimizing a deck. I played Under Falling Skies as a PnP and didn’t fall for it. Though the commercial version looks good and I like that it includes scenarios. May have to look at this one again.

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Legacy of Yu might well be worth your looking at, given those opinions.

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Also, The Dead Eye, Veilwrath (even moreso with the expansion), Heat (with championship module)

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I don’t know if anyone else here will be at PAX East, but I am going, and am registered already for both the Star Realms and Hero Realms tournaments there.

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This is enjoyable–I picked it up a few months ago and have enjoyed it. It’s very clever yet simple and easy to set up/takedown. My only criticism of it is that it’s slightly too luck-dependent. Too often, you can’t think/strategize your way out of a tough run of cards. Or at least I can’t : )

I like ButtonShy too and did not know they had a game of the month club, so thanks for that info. Dorf Romantik is good on Switch as a digital game, if you are right about the wife not wanting to play it again : ) There are actually several good switch games in that vein, if you want a list, LMK. I also agree with you about Arkham Horror. Even after I added expansion cards and the like, it just felt like my decks were never running the way I wanted them to. I really wanted to like that game.

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I haven’t played it for a while but I just played Pandemic: Reign of Cthulhu with my family. I personally think the game is very underrated and don’t see why Horrified gets the love it does while a good, horror-themed Pandemic does not. I prefer RoC to Horrified, which I’ve always found more shallow than seemingly the the rest of the world does.

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Got a copy of “Command of Nature” in the mail last week, a kickstarter I don’t remember pulling the trigger on. But hey!

Kids have been enjoying it, it feels meaty and combo-y enough for me, though I haven’t quite solved the pacing.

The art is gorgeous and I 100% would prefer this to unstable unicorns or llamas unleashed. I can’t stand that table hate random crap (like munchkin but at least the rules make sense).

So yeah, maybe a reccomend on Command of Nature!

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Turns out it’s easy to win when you roll four sixes for four coups in four turns. My opponent sprinted ahead of me in the Space Race, but I One Small Stepped him and prevented him from SRing We Will Bury You for his second SR of the turn. Closing that door on him was very satisfying, and a nice counterpoint to me playing Quagmire and him playing Bear Trap on the same headline.


Rhino Hero Super Battle. Truly ludicrous building choices, as always.

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I was teaching my son the X-Wing Miniature game yesterday and I have come to the realization that I am so much less tolerant of imprecision and vagueness than I used to be. The issues pop up most often in skirmish games where movement and line of sight can be fairly loose, but even grids don’t always solve that (see: D&D adventure game system). Poorly written rules fall into this category, too. That’s all I have to say.

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Is it just me, but is there a relentless release of board games these days across kickstarter, game found, normal release, digital release etc?

I think I might almost be at a “one in out out” point in my life…

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The pace has gone from unsustainable to insane over the past five years or so. I used to play board games 4-5 nights a week, and I couldn’t keep up with releases then. It’s become ridiculous now.

Gratifying to see so many of those crowdfunded copies go immediately up for sale, mind you.

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