The caravan hands are literally chorusing “I’m doing my part!” as all three of them are beaten to death by one zombie. Absolutely fuck my life.
I always wondered why the caravan guards stand at the back waiting. I figure they must consider that guarding the caravan. The southern guards really know how to guard a caravan!
Managed a horde of Nachos on my own, with ease, in a textbook case of changing my loadout and setup to suit an enemy.
27 Nachos, versus a decent team, nothing special, but it does have one chap, my sergeant, with spear mastery, who I stick on some high ground, and have him use Spearwall.
Some other troops have spears and use Spearwall too, keeping the mass back, but mainly, the nachos keep trying to move in against my sergeant, get poked, and fall back, and this happens with about 12-15 of them, and their morale fucking plummets. 12 Nachos are fleeing, the others are starting to consider it. Only two have died. I dog bomb some of the runners to speed up the battle.
The killing begins in earnest, Sergeant Spearwall is still up, and every single nacho is now fleeing. My troops are all moving forward as fast as they can, getting into contact with as many nachos as possible to get in free hits as they flee, and only two nachos escape. Minimised costs from damage (I think the nachos got 2-3 attacks in total), no wounds, fight over in turn 3, every nacho dead or fled in turn 5.
This was an easy encounter despite being outnumbered, because I picked an appropriate mix of weapons, found some good ground, and also there were no bigger nachos (which makes things a lot easier, in fairness). The game wants you to look for stuff like this, to find a way to crack encounters that would otherwise either give you real trouble, or just be a painful grind.
That’s one saving grace of large group battles. Normally the ai will do everything it can to avoid spear walls, but if there’s so many of the buggers it’ll try its chances against the pointy end of the spear.
And the first thing I did was scan your picture for one of the big bastards. The stress level really keeps grinding up in the gears when those guys are around
Oh shit
There is no way that is ending well
Started the game. Done away with Hoggart the Weasel or whatever his name was. Still feeling it out, might be a bit too crunchy for me. I bounced off Blood Bowl on the 360 years ago after tiring of endless menus. Not sure what it is that keeps pulling me back to SRPGs like FFT but keeps me away from management games like this, but maybe this one can overcome it. Time will tell.
I can probably simplify the management a little into a short checklist if you like (I assume you mean inventory and stat management) so you can get on with the task of exploring and getting murdered.
You’ll lose a little of the fun of feeling out the game, but if it’s all too much to take onboard, then it might not be much of a loss to you
Much appreciated. I’ll let you know. Going to give it a fair chance first.
I have now made a thousand gold escorting a caravan without anything happening, only to take a 430 gold job dealing with some links who hassled a noble’s daughter and end up losing one of my original guys, a berserker, and getting several others injured. Wasn’t worth the money I think. Now have 7 guys. Two crossbowmen, an archer, two axe guys, a spearman, and a dude with a pitchfork. Probably need to get back to 8, maybe hire a sword guy.
Jobs can easily cost you more than you get paid, with repairs, medical supplies, and food all adding up. Feel free to bulk out your numbers a little with some cheap fodder, give them a spear and shield and they will be good meat distractions. And don’t worry about swapping round equipment either.
As the nachos and goblins got into each other, I essentially flanked both of them and just rampaged along their lines as a starter, before getting into the meaty main course of brigands with a brigand leader dessert. RIP Brokk Mad Eyes, you were probably briefly infamous before I decapitated you. Standing off and watching brigands struggle to contain nachos from getting out of control is a delightful feeling.
So after dying five times in the same fight where five orca ran roughshod on my team of 8, I started back at a much earlier save. Hired up a team of 10 as advertised, filled with the infirm and insane. Traveled to a cluster of three cities to find easy work, found out two of them were locked out of offering contracts to me and the third gave me a low-paying gig straight back to the town where I had been. All that traveling and upkeep left me dangerously low on cash, so I took on a brigand troop right to the south of the delivery city. And it went well, for the first time on this game. Only death was Karl the Sickly, 7 people leveled up. The money and supplies kept me going to another town with more work. Kept targeting roving brigands for easy experience. Met the ambition of a friendly town, met the one for a 12-man crew (I already had 10 again by the time they offered it), currently shooting for visiting every city in the world. Right now I have 13 soldiers and 3,300 crowns. Mix of levels 2-4. Only had one more death since then, and it was just a daytaler.
Question: happened upon two Nacherzerers or whatever the names are. Are they worth fighting or is there no money in it? I can probably avoid them, but if it’s worthwhile I will take them on. Tried once and accidentally lost a dude to a crossbow misfire.
Nachos are worth it early on in small groups for the XP. As the game goes on, they become less worth it for quite a while, until you can safely breeze through them without taking much damage. You only tend to make 30-40 crowns per kill, so if you take on 10, and get into an actual scrap, you will barely make enough to cover repairs. If you can break them in the first 2-3 rounds and slaughter them, they’re worth it for the bit of gold and XP you will get. Getting into an actual fight where people get wounded and armour gets banged up isn’t worth it unless you are well-off and want the XP.
Sometimes I think there are no other tasks as thankless as going uphill against a goblin camp. Every goblin has a ranged weapon. Every arrow and bola hits. The poison reduces your AP, locking you out of ascending. Shields mean nothing. Armour is more of a suggestion. When you finally get within range your men insist upon stopping pikes with their faces.
I am totally at a loss. I have a retrieval quest but the tracks are not populating to track it down. And I have to be careful here; either because so many days have passed (31) or because I sailed to a new shore, the enemies here are tough. Nachos in big packs and small groups of Lindwyrms which cut through my crew like tissue paper. Should I just abandon the quest, or is there a way to find where it ended up with no tracks?
I just backed up to a previous save and sailed somewhere else. I wasn’t ready for that locale.
The tracks are sometimes hard to spot if the background is a forest or such, or there are other tracks confusing the issue. Generally doing a loop around the locale should allow you to pick them up again as they tend to take circuitous routes. Bin off Lindwurms, they’re very rarely worth fighting, although it can be amusing to lure a big group of enemies into them and clean your nails while they kill each other.
Look at the cost per day of searching, and feel free to abandon quests after a certain amount of time. The profit won’t cover much, and you’re better off spending that time taking more jobs and earning while making up for the reputation loss.
On sale for 50% off right now. I’m buying it tonight! Thanks for all of your sales pitches, guys.
I’m fighting the urge to follow suit, because Darkest Dungeon pissed me off and this game sounds less forgiving, but you all keep making it sound so damn interesting …
Oh make no mistake, it’s infuriating.
It is a lot of fun, though. Glad I have stuck with it.
Now, once my beginner mode game is done and I try to move up in difficulty…well, that’s a nightmare for another day.