Stately Citizen Journalism

Good to hear. Starting to twist my arm a bit.

And a nice little 5 star review you dropped :wink:

Oh, no, the comparison to Sentinels dampens my expectations a bit. I never enjoy sentinels because 1) there are just too many modifiers and 2) the game beats you down early, as in before you even get to take a turn; there I no difficulty progression. Does Street Masters avoid these issues!

Neverwinter Nights just launched on iOS.

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I used to play a ton of neverwinter nights back in the day. It had player created mmo worlds which were simultaneously janky and brilliant in the way only player generated content can be. Iā€™m seriously tempted because the App Store says this has got multiplayer.

I remember one server I used to farm some giant mushroom boss thing because he had some good potions. Once the DM jumped into the boss, controlling it and drinking all the potions! Now I was fighting a buffed mushroom boss who had just consumed all the loot! Good times.

I believe multiplayer is cross-platform, too, so - and this is just me guessing - that should mean we can join PC servers.

I remember playing one back in the day that was dedicated to role playing The Wheel of Time.

Two greedy giants scrapping it up:

Saw that. Kind of funny to watch. I think Epic is probably in the wrong based on their specific actions while knowing Apple policy, but I donā€™t really care.

The thing that drives me more crazy than anything is that Apple makes it difficult or impossible for a number of quality games and/or services to work on iOS but allows a metric ton of garbage shovelware crap in to the App Store.

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Has anyone made the jump on this, and if so, is this remotely playable on the phone? The Infinity Engine ports have been good, but I have concerns this would not make the transition to the small screen as well.

Not yet. I usually hold off on the $10 games until Iā€™m going on a trip or really want a new game that I plan on putting the time in to. I will be buying it at some point and will be happy to report, but it wonā€™t be immediately.

I have bought and started playing NWN on the Xs Max. I would say itā€™s quite playable. Thereā€™s some UI adjustment available, not a great deal, but there is. Theyā€™ve more or less taken the original UI and moved it around to mostly work on iPhone. I say mostly because it can feel a bit cramped but still works.

Thereā€™s a few options to control your character. Either by using a virtual joystick (left thumb) kind of move with a kind of janky movement of screen view with your right thumb, or two options for click and go type movement.

All up, it works, but Iā€™d recommend it only for a plus sized phone and up.

That said, as Iā€™d never played it before and as Iā€™m now discovering, Iā€™m finding it pretty bland and much preferred the BG games. Thereā€™s so much more going on in the BG games and everythingā€™s way better fleshed out. NWN just feels like a series of basic hallway or room fights. Every quest is just go get this, go kill this guy. Environments are very samey.
I feel Iā€™m committing sacrilege saying all this for a highly praised old game, but it seems jarring to me how much better the BG games are and Iā€™m now doing some reading reviews to basically find the same.

If you havenā€™t played them already, while this NWN port is our latest arrival on iOS, Iā€™d say go for the BG games, particularly BG2. Unless of course youā€™re already a NWN fan in which case fair play.

It is a fair analysis, but ā€œnot as good as the Baldurā€™s Gate gamesā€ applies to nearly every game. NWN had a couple things going for it, one of which was the incredible mod/online community.

As far as gameplay/UI/etc., NWN kind of bridges the gap between the earlier Baldurā€™s Gate games and the later Buoware games like KotOR or Jade Empire.

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I seem to remember playing about 5 minutes of the nwn campaign before moving to multiplayer. I think the design direction was to provide a toolkit for people to make their own adventures, and that shows in the quality of the official campaign. Iā€™d be all over this myself but eve echoes came out of beta so Iā€™m stuck into that instead.

Are you liking eve echoes? I downloaded it, but havenā€™t had the mental energy to try and learn something new.

isnā€™t it full of paywalls and such?
eg have i read in the comments that you must invest real money for ā€œomega playtimeā€ to be able to sell loot?

Do you know of the game has any kind of clouds saves? Iā€™m looking at some new devices so I may have to wait on this if the games are only saved locally.

No. This is EvE Onlineā€™s pay style.

Itā€™s free to play. This gets you an ā€œAlpha Cloneā€, a base amount of skill points gained 30 per real-time minute, and the skills to fly ship up to Battlecruiser. This also gives you trading via major hubs only, manufacture and reverse engineering for most items, mining ore and reprocessing as well.

Paying for Omega Clone is a sub. Itā€™s $5 to $15 for 30 days of time. This is also purchasable with in game currency! This gets you:

  • +5 to +15 more skill points per minute depending on the tier.
  • More advanced skills to allow for better use of ships and modules.
  • The ability to trade from anywhere
  • More mining efficiency (skill based), manufacturing slots (skills again), reverse engineering slots (you guess itā€¦skills) and planetary material miningā€¦almost everything (waitā€¦yeah. Skills).

There are also 3 more skill point upgrades that are real money only that give 5 Skill Points per minute each.

Thatā€™s it. Thatā€™s your real money. Overall, compared to a lot of freemium schemes itā€™s pretty generous.

This is a somewhat simplified (ammo, some combat mechanics, no highsec ganking), full EvE Online experience with all of the time requirements that comes with. The market is entirely player driven - so much so, itā€™s just getting to the point where minerals and planetary materials are actually available for purchase so ships, modules and such can be actually built. Itā€™s insane that they managed to get it all in like they did.

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thanks for the detailed insight, @athros.
so i was ready to join but then stumbled across the fact that the game isnā€™t playable on my iPad Air2 :pensive:

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How do the iOS versions of Baldurā€™s Gate hold up? And are they a huge time suck?

Roll for the Galaxy releasing on August 25th, Android and iOS for 9.99 and Steam for 14.99 with a first week discount (I think discount only on Steam). Same polish as Race for the Galaxy judging from the beta.

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Yeah, I think they did a great job with Roll.

Looking forward to it!

And Root is supposed to be out ā€œsometime this monthā€ from Dire Wolf Digital.

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