Originally published at: http://statelyplay.com/2017/10/19/halcyon-6-starbase-commander-beams-onto-the-app-store/
iOS Universal, PC/Mac/Linux •
With everyone already hip-deep into Warhammer Quest 2, I’d like to remind you there is life outside of the dungeon. For example, I dropped the kids off at school this morning and then went home and fell asleep on the couch. Can’t do that in WHQ2! While meeting my wife for lunch, I ran over a couple traffic cones in a construction area and dragged them under my minivan for about 2.5 miles. Not only did it make my minivan-driving self look cool, but you can’t do that in WHQ2! I also downloaded a new game from the App Store, Halcyon 6: Starbase Commander. That’s something we can all do, but you can’t do it in WHQ2!
Halcyon 6 is a big game, full of different mechanisms that, together, sound pretty great. There’s base building, turn-based combat, diplomacy, crew management, and more. The premise revolves around a derelict space station that you’re trying to rebuild to rebuff an incoming alien threat. You’ll build the base, explore the universe, meet aliens who can help or fight you, do away missions, and other Trek-like things.
It’s a big game, originally appearing on Steam, and the mobile version is feature filled:
A bit after it launched on Steam, the game was updated to the "Lightspeed Edition", which revamped much of the game and added a ton of new content. This is the version ported to mobile, and I'm actually really excited to play it. Will be putting in some time in order to get a review up in the next week or so. Or I'll just keep playing WHQ2. And TtA. And RftG. Seriously, 2017 is killing me. https://youtu.be/6tQ52bRgK_Y
- Base Building: spend resources to build station facilities (rooms) to enhance your production and technological capabilities, or build ships to help you control more territory
- Exploration: assign your fleets to nearby star clusters, where they can handle emerging enemy threats, do missions for alien factions or secure bonus resources
- Crew Management: assign crew to station facilities to greatly improve their output efficiency, or to ships where they can contribute in unique ways to combat, missions and events
- Deep Tactical Combat: fight tactical ship or ground battles to resolve hostile events, create a foothold in the sector and ultimately defeat the enemy mothership!
- Story Events: based on game criteria like rooms-built, alien diplomacy scores or officer traits/skills, the game will produce story events (often with multiple choice outcomes) that can lead to combat, time-related applied bonuses/negatives, officer attribute changes or any number of crazy in-game stories.