Originally published at: http://statelyplay.com/2017/11/02/gore-filled-action-rpg-runic-rampage-comes-to-iosandroid/
iOS Universal, Android, PC/Mac/Linux •
Next to real-time strategy, another major genre of game that has failed to make a huge impact on mobile is the Action RPG. There are a couple that don't suck, Titan Quest
for example, but there doesn't seem to be a good way to translate the hectic craziness of overwhelming odds, combos, and tactical shenanigans that you expect in ARPG stalwarts, such as the Diablo series
, to a touchscreen. Of course, me stating that a certain genre is neglected will be immediately followed by me stating that a new game in that genre has been released. I'm way too predictable, even for myself. That game is called Runic Rampage
and yada, yada, yada.
Runic Rampage began life as a PC/Mac/Linux title, released in May of this year. Five months later, mobile gurus, Crescent Moon, have launched a mobile version of the game for both iOS and Android.
The game seems to follow standard ARPG tropes: you're a lone adventurer who needs to slay a bajillion enemies in the bloodiest ways imaginable while searching for endless streams of loot and ignoring the fact that the plot is thinner than Nancy Wheeler. In other words, it looks like a ton of mindless, orc-crushing fun.
Legend says that once a rune stone protected the dwarves, but it disappeared and war destroyed the kingdom. You play Grimbard - last champion of the dwarfs. On your quest to collect the missing rune stone fragments you have to survive the desert, enter dark and mysterious woods, descend to the deepest caves and climb the top of the Frozen Fortress. Uncover the truth about your kingdom's downfall and change the destiny of your nation.
Prepare for a fast-paced, yet narrative dungeon brawling experience in a world of thick atmosphere.
- Stylized over-the-top violence
- Ruthless bosses
- Dynamic enemy damage
- Original soundtrack and custom-crafted soundscapes
- Procedurally generated level layouts
It also has a pretty rad icon, which is cool if you're into that sort of thing. The game appears to be single-player only and I'm kind of dying to see how it controls on a touchscreen. Will be downloading later today and, barring any other unexpected issues popping up over the weekend, should have a review up early next week.