Sector 4
Part 2: Where Does He Get Those Wonderful Toys?
We jump into an asteroid field and find another two-shield Rock ship, fortunately with less terrifying weaponry.
The ships play a game of shield suppression amid the flying rocks, our laser vs his ion cannon, which we win without loss.
Geigerm and js619 also earn their first stars in this battle.
We investigate a distress call but it turns to be a mad castaway. Citing crew preservation rules, we decline to get involved and move on.
In the next sector we find a pirate harassing a civilian ship and intervene. The pirate is dealt with summarily.
A battle against a flak cannon involves a lot of dodging, and Snotty and js619 earn their second stars. Quick work by js619 there.
The rescued civilians are grateful. Any patches to the hull gratefully received.
There’s now an interesting decision to make about an upgrade.
We have 83 scrap and can either add a bar to the weapons or upgrade the flak cannon, and also upgrade the power. At 30s warm-up time, the flak cannon would be moving into useful territory, but we’ve also struggled thanks to the lack of other weapons. The missile launcher tilts the decision to upgrading the weapons.
The next system confirms that this was the right decision
Suddenly we have lots of tactical options. The missile launcher takes 22s to charge, ignores shields and does 4 damage with a high chance of breach and a small chance of fire. The charge laser fires 1 shot every 5s or, if you allow it to charge, 4 shots after 20s. Both give us a way to take down 2-shield defences reliably and a chance at getting through three shields. Keeping the burst laser means we have a reserve 2-power weapon that can either keep operating if the weapons system is lightly damaged, or if we need to divert 1 power to another system.
We look for something to test our new toys on.
First we find a drone.
One missile is fired to take down the shields and then the burst laser is used for suppression.
We win without damage. Mwhahah.
We then do the same to a pirate.
Mwhahahah.
We only take damage because at the last moment the pirate teleports a bomb into the engine room, as shown in the image. Js619 is lightly wounded but carries on gamely
Next stop is a shop, and this time it has something useful.
Yes! Drone control with a defence drone. Let’s plug that baby in and…
…ok. Huh, it had not occurred to me that the flak cannon takes up system space. Well fine, no mind control for us. The plus side of a cloning vat is that we can fight any victims of mind control without worrying about killing them off.
We fight a Rock freighter using the charge laser for shield suppression, and that works just as well.
Finally, we arrive at the exit beacon and find a handy workshop who offer to upgrade the door system for cheap.
I’m a fan of thicker doors. We grab this offer without hesitation.
And that’s the end of sector 4. Half way. Did you think we’d get this far?