Originally published at: http://statelyplay.com/2017/06/21/framed-2-has-been-out-for-a-week-and-ive-been-ignoring-it/
iOS Universal •
Last week saw the release of FRAMED 2 on the App Store and, yes, I've been aware of its existence. I've been actively ignoring it because, in my rapidly declining memory, I remembered Kelsey hating the first one when we covered it back at Pocket Tactics
and didn't see the need to cover the sequel to a game we actively disliked back in 2014. Went back and looked today and he didn't hate it. In fact, he kind of loved it
. So, I'm an idiot and now we should talk about FRAMED 2.
FRAMED 2 continues where the first game left off. Not story-wise, mind you, but mechanically. Story-wise, this is a standalone title that serves as a prequel to the first FRAMED
. The puzzle mechanism at the game's core is the shifting of comic book panes which affect the outcome of each scene. The big selling point is just how cool the whole thing looks with hand-drawn scenes and a characters rendered in angled shadows giving everything a heavy Raymond Chandler vibe.
- Elegant mechanics based around re-arranging panels of a comic book to change the outcome of each scene
- Unique hand-drawn aesthetic with silhouetted characters
- Fully-scored with smooth live jazz
- Incredibly fluid and lifelike animation
- Cats and dogs for those bored with just humans
- A beautiful and mysterious new setting
FRAMED 2 has been available since the 18th of June, so we apologize for not giving you the heads-up earlier. I've learned my lesson and will no longer simply trust my own memories when it comes to these things. (Unless it's Mr. Ludo...I'll never forget the nightmare of Mr. Ludo.) Still, if you haven't picked it up yet, now's the time.