Dicey Dungeons rolls onto PC/Mac/Linux

Originally published at: https://statelyplay.com/2019/08/16/dicey-dungeons-rolls-onto-pc-mac-linux/

  • PC/Mac/Linux

Do year hear that? That’s right, it’s the deck-building roguelike alarm! So soon after the last one, too! This time, it’s VVVVVV/Super Hexagon developer Terry Cavanaugh’s Dicey Dungeons, and it’s just wonderful. The pitch? It’s Dream Quest, but instead of building a deck of cards you’re designing your own roll-and-write sheet on which to delegate dice rolls to deal damage and defeat the denizens of these damned dicey dungeons. And it’s a game show!

I’ve been playing the alphas on and off since the original prototype was published online a year or so ago, and it’s been a delight to see the game grow. I haven’t played the final version just yet, but I’d say even the last alpha version I played a few months ago is well worth your time if you’re a fan of this burgeoning sub-genre. Or even if you’re not familiar with it! This is a perfect game to introduce deck-building concepts, since a handful of d6s is generally less intimidating than a hand of MTG-style cards. And if you’re one of those people who refused to try Dream Quest because of how it looks and also avoided all of the deck-building roguelikes since then that look much better, so strong is your aversion to Dream Quest… Maybe give this one a shot and see what all the fuss is about? 

Dicey Dungeons is currently only on PC/Mac/Linux, but with any luck we’ll see it elsewhere in the near future. The chunky graphics and interface would be pretty easy to read on smaller screens, y’know? It would be a shame for a game so heavily inspired by Dream Quest to not make an appearance on the platform it first appeared on.

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Okay yeah, this is even better than the alphas. I’m at the point where I’m actively angry as I play because it’s not on my iPad.

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I had put Nowhere Prohpet on my wish list because of the price. At like 1/3 the cost, this seems like an easier risk to take.

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Weird coincidence — I had played this as a browser game, then couldn’t remember the name, then had no luck with random Google searches, and then … then … oh, sweet baby Jesus … then the game gets an actual release.

And then I remember the name.

Anyway, it was a lot of fun as just a bad-graphics browser game. I’m guessing it’s pretty sweet now.