Originally published at: https://statelyplay.com/2019/05/07/dead-cells-making-its-way-to-ios-this-summer/
- iOS, PC/Mac/Linux, Xbox, PS4, Switch
One of the indie games to make it big on Switch was the side-scrolling platformer, Dead Cells. You play a headless lump of undead flesh trying to figure out just what the hell is going on. Actually, that might not be the point of the game, but it’s what I do each time I load it up. Anyway, word just came down the pipe that Dead Cells is making the move from Switch to iOS later this year.
I don’t much enjoy platformers, but in certain cases I’ll make an exception. Hollow Knight is one I’m still trying to muddle through and Dead Cells is another. Something about the roguelike nature of the games intrigues me. I mean, when you die, you die, but you get to hold over some remnant of previous runs through the seemingly endless (and endlessly confusing) dungeon. That advancement and the hope of getting a little better next time through is enough to keep me coming back for more.
Death is not the end. Play as a failed alchemic experiment and explore the sprawling, ever-changing castle to find out what happened on this gloomy island…! That is, assuming you’re able to fight your way past its keepers. Dead Cells is a roguevania action platformer that will require you to master frantic 2D combat with a wide variety of weapons and skills against merciless minions and boss. Kill. Die. Learn. Repeat. First available on PC and consoles, the indie hit Dead Cells is now slaying foes on mobile!
*Roguevania – The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath
*Frantic and Dynamic 2D Action – Learn your enemies’ patterns to stay alive, or prepare to be sent back to your cell before you can say “baguette”
*Nonlinear Progression – Unlock new levels with every death, opt for the path that suits your current build, your playstyle or just your mood. Surely, the ramparts can’t be as bad the sewers, right?
*Play at your own pace – Will you explore every nook and cranny of the castle, or rush to the end?
*Carefully redesigned for mobile with a revamped interface
*Two game modes available – Original and Auto-Hit
*Custom controls and More touch controls options available – change the buttons’ position and size to your liking, swipe to dodge…
*MFi external controller support
*Pay once to get the full Dead Cells experience! No ads, no F2P mechanics!
Now, Dead Cells on the Switch is near perfection, so I’m not entirely sure I want to switch (heh) to touch controls. That said, if you have a good MFi controller, Dead Cells on a phone could be sublime.
We don’t know an exact date, but we’re told we can expect the iOS version this summer. An Android version will arrive some time after that. If we hear any other Dead Cells info, we’ll pass it along.
- Dead Cells for Switch, $25
- Dead Cells for PC/Mac/Linux via Steam, $20 (on sale)
- Dead Cells for Xbox, $25
- Dead Cells for PS4, $25