Acram’s email today reminded that I have Charterstone but have never played it. If it’s up for a Golden Geek, it must be … ok at least I guess?
How is the game now? And if it’s reasonably playable, would anyone like a game?
Acram’s email today reminded that I have Charterstone but have never played it. If it’s up for a Golden Geek, it must be … ok at least I guess?
How is the game now? And if it’s reasonably playable, would anyone like a game?
I’ve been in a campaign with 5 other people. Other than the fact that some of them never take their turns, it seems to run fine for me with working notifications.
They’ve done a fine job with the implementation (other than the notifications, which has potentially been fixed for new campaigns), but I can’t say I find playing the game enjoyable…
I agree with Hardco. The implementation turned out great, the bugs got squashed, and our game didn’t break despite dozens of updates. I imagine updating a game for a year and not breaking a running async game is nothing short of a herculean task.
Which comes to the main problem. We’ve been playing this game for a year now. We’ve got a focussed group of 4 players who play every day and we still aren’t done yet. The latest twist has actually just served to slow the game down! Even the live game I played (last match/April) became a grind around this point.
I’ve completely lost track of how many live players we have in our game. So we still have 4? LOL
I religiously check once per day because I don’t enjoy the game well enough (and besides, with the notifications still screwy, half the time if I checked sooner it would say it was somebody else’s turn).
That twist (not allowed to place Minions) baffles me. I can’t think of another game off the top of my head that removes mechanics as the campaign progresses.
Since I wasn’t expecting it (which means I wasn’t looking for it), were we informed of this rule change before we made all of our pre-game selections?
I think it’s in the guidepost section (the scroll up the top)
Playing devils advocate for the minion removal event, it did trip up my engine in our async game and my live game from last year. It’s perhaps not a great design decision though to put a roadblock like that in the game when we are grinding towards the finish
The rough consensus appears to be eh, it’s not bad as such then, but not vast amounts of fun.
I shall consider my purchase a £10 donation to Acram and delete. Ah well.