Carrier Battles of Guadalcanal has a long name and another update

Originally published at: http://statelyplay.com/2016/12/14/carrier-battles-of-guadalcanal-has-a-long-name-and-another-update/

Carrier Battles of Guadalcanal is the best war game on the App Store that involves carrier battles in the Pacific that have Guadalcanal in their title. I joke, but it’s actually a pretty amazing little war game with a ton of depth and character which belies its one-man development team. It’s also updated with new content so regularly that when a new update hits, it’s barely news. Last week the latest update arrived and it’s a doozy.

I’m not one who enjoys cutting and pasting [he’s lying, he loves it -ed.], but the list of stuff in this update is forcing my hand.

What's New in Version 1.6

Surface Battle: - the battle is fought in a single round - all targeting options have been removed - modifiers for torpedo and gunfire have been updated, check advanced rules - ships' gunfire is spread at random among all enemy ships - victory is determined by counting the number of sunk, crippled or burning ships - after a surface battle, a force can get disorder points preventing it from fighting again for several turns

AI improvement: -After naval bombardment, Japanese surface forces will not retire but will strive to escort another force instead - the AI will avoid to have a Japanese movement in a US-occupied hex without battle or retreat

Ability to save several games

Scenarios:

  • new option for Santa Cruz (Wasp)
  • more fuel at Guadalcanal

Miscellaneous:

  • a US transport force made only of DD will not retire after unloading
  • the damage control rating of Japanese CA has been increased to 3 except for early models
  • the naval detection of a force by other forces is no longer automatic (see advanced search rules)

That wasn't too bad, was it?

Carrier Battles for Guadalcanal is available for iPad and will run you $5.