Auto-Battle-Matica

Just starting a new thread here around Autobattlers, since it has been somewhat of my obsession the past year.

Here is a rundown on what I have been playing:

Once Upon a Galaxy - my favorite at the moment and I just hit Legendary for the 3rd season in a row this morning.

Hearthstone Battlegrounds - I play every season, I buy the battle pass every season. This is the game that addicted me to Autobattlers in the first place. I just finished the battle pass for the season, so won’t play much until the next season, but with Anomalies and Buddies in right now, it’s a lot of fun at the moment.

Mechabellum - This is the Autobattler for those of you who think Autobattlers are not strategy games. This is probably the most sophisticated, strategic of them all and it is really well done. I actually decided against trying to learn the complexity of this game, and only play in an FFA mode that is more for fun. But I have a couple friends who are playing this seriously and competitively.

The Bazar - This is probably the most sophisticated of the “Deck Building” Autobattlers. I am really torn on this one as it is really well done. But I have two major and one side problem with it. The first is the game does not respect your time. The game speed is the game speed and I I think the game could be sped up some. The Second issue is that there are a lot of dead cards, that really have no build. While there are multiple build strategies for each hero, there is a lot of extra fluff that just kind of needs a purpose. And the minor issue is around the pricing. They clearly have a strategy to put out new $20 heroes on a regular cadence - I just don’t think that value is there, and have a problem with that price point - but that is nitpicking for someone like me who spends $20 on a lot of stuff on Amazon that I don’t need.

Team Fight Tactics - I like the game, but the equipment stuff means that there is a lot of depth that I have trouble keeping up with. I think this is a game you really need to know the meta to be good, and I don’t have time to get to know the meta when I just want to play it casually occasionally. But I do think there is a lot of depth here.

Backpack Battle - I have been playing this since early-access on Steam and it is a lot of fun, there is a lot of variety in the heroes and builds and they keep adding more interesting things to it.

Backpack Brawl - started as somewhat of a clone of Backpack Battle - they have actually taken that model and done some very interesting things with builds and very unique heros, it’s a mobile game though and I find the monetization a little questionable with multiple battlepasses and paid unlock trees and stuff that as they kept adding in more monetization schemes I started to lose interest. But it is a solid game and the FTP aspect is good enough to get a feel for the game.

Super Auto Pets - I bounce off this one every time I try it. I do like the charming art style, and I so want to like this game, but I find the FTP mode to lack depth, and so much so, that it has never inspired me to invest in learning more about the game.

Tales and Tactics - is a roguelite Autobattler with a lot of things to unlock and a lot of depth in builds and factions. The base game is more like a TFT mashup with a roguelike adventure and I have really enjoyed exploring the builds. There is an arena async/ghost mode for it too.

I might be missing a few, but these are the ones that I have been playing or trying lately.

4 Likes

Even though, as I’ve mentioned elsewhere, auto battlers have never really gotten their hooks in me, I feel like I should like them, at least on paper.

I keep bouncing around with Once Upon a Galaxy, sometimes liking it, sometimes gettin frustrated when an opponent is exponentially stronger than me.

One question I have for the genre in general and for Galaxy in particular is if there are any that provide any kind of meaningful reason to have friends. If I add friend in Galaxy, for example, can I play against them? Share stats? Anything?

Yeah, I have not tried the play with friends mode, we would need 6 people, but essentially someone can host a game, and then provide a lobby code and I believe we can play asynchronously - if we have 6 people playing, we could try it.

Really enjoying the style and imagination of Once upon a galaxy. The skies the limit there with that theme

1 Like