Can confirm, PC is still a token of what iOS or Switch do for us.
In terms of multiplayer - itâs a journey to develop that, make it actually work and keep it working. We (Acram) are improving ours slightly game after game, and I myself am one of the main combatants here to keep it running.
On one hand I do realize why studios donât. As I said, itâs a ton of work and inconvenience. On the other, if you promised players a working multiplayer, or they simply expect it due to the nature of the game, say, oh I donât know, a DIGITAL BOARD GAME, you kinda need to deliver. Else, in my opinion, youâre releasing an incomplete product.
At least half of the appeal, at least in my opinion, comes from an operational multiplayer when it comes to digital board games.
Iâm also going to (wildly) guess that a nice chunk of board game app sales come relatively close to release, driven by hype and the board game community who is eager to gobble up any new apps from their respective hobby.
Actually not really the case. Sure, the release is a spike, but our games keep selling at a steady trickle, so to say. Iâm not in on the exact numbers, and even if I were I would not be sharing those, but yeah, our stuff keeps selling, and itâs definitely not counted by âthis better pay for itself on releaseâ. Then again thereâs never been a hype around any of our releases like there was around Scythe or Terraforming Mars so
P.S. I should probably write all that from my personal account rather than work account, but I donât have one so⌠oh well!