Been getting quite a lot played lately, thank you vaccines.
Azul. We often play five or six games in a row, of this inoffensive abstract with forbidden Opal Fruits. I don’t particularly care for it, but everyone else likes it a lot. I don’t give a shit. I don’t care if it cures cancer. I find it both is constructed from, and expresses, 100% boredom.
Unmatched. I’ve gone from hater to fan in the space of one box. Playing with Robin Hood and Bigfoot was enjoyable in several discrete steps, as I got to grips with each character, the particulars of their deck, and then different strategies to combat each approach from an opponent. What really emphasised their differences was getting to play a friend’s Bruce Lee, another different character, who cycles used cards back into his hand, and can combo cards into long strings of attacks. Playing Bruce against characters I knew well was delightful, especially as I’m the only one to pull off a win with him, so far. Fighting him and getting to try established strategies against a totally new character was wonderful.
Oath. Watched an exile player school us in the art of misdirection, as they grabbed the Darkest Secret and then the People’s Favour, with an unrevealed vision. The chancellor was no help at all, believing it to be nothing but a tissue of lies, and that exile won easily as a result, offering prospective citizenship to all exiles who remained neutral. Said exile then took two more exiles on as citizens, now they were chancellor, and this looks like the beginning of another kingdom, as he won the next game as well, burying visions in the bottom of the world deck with the cracked horn, and ruling almost everywhere with the bandit crown. They got there by negotiation, but they’re stayed there by force. The only other exile apart from me scooped up the ring of devotion, which allowed the kingdom to grow considerably, as he could no longer rule sites, so he slapped some citizens around but achieved little else. I had a difficult time in the first game, although I escaped almost all hostile attention, and managed to do very little searching, focused on trading and hoovering up relics. I had an impossible time in the second game, managing to draw a vision, but under horrendous pressure from an overbearing kingdom I couldn’t fulfil it. I expect/hope there’ll be more infighting in the kingdom next game, and give me more chance to breathe.
Slip Strike. A perfect little 2P bluffing game, simultaneous card play, constantly trying to out-guess your opponent. Light weight, easy to play, short duration.
Terraforming Mars. As good as always, and we’ve played it so much it’s totally painless to set up and get going. I’ve paid for my arrogance in the past few games, constantly choosing new corps to play and losing as a result, if only by a few points. Still incredibly enjoyable though, everyone has a good time even if they don’t win.