I’ve been able to get some Oath played. Still in the early stages, but it’s quite good. 3P only so far (thank you vaccines) but that’s been a comfortable number to teach and fit the game in under three hours. Briefly, the main tension of the game is between the Chancellor, at the head of an empire, and the Exiles, who are outsiders trying to become insiders, if not take control outright. Exiles can become Citizens by nefarious or honest means, more or less allies of the Chancellor, with a shared force pool. There are multiple ways to win for all involved. Everyone is stuck with a fairly restrictive list of actions, and the way to grow more powerful is find cards which grant you advantages, buffs, and outright new powers.
Chancellor (that’s-a me) does a little Searching, a little Traveling, a short Campaign against bandits to bring another site under his rule (my win condition being most sites under my rule). They bravely roll one shield.
I’d explain battling here but I think you know five swords beats one shield. I place a warband on the site, Search again, and place Nomad Horse Archers at this site, a battle plan offering me a one-time advantage of plus or minus three attack dice in battle. Very secure.
White starts in the Provinces, the middle region between the Chancellor’s Cradle and Black’s Hinterlands. He travels to another site, The Tribunal, which allows him to make binding deals with anyone. No-one, on their first turn, wants to make a deal. He can’t afford the Relic at that site either, a whopping three Favour, when he has one. He Searches, brings out Welcoming Party for the one Favour it will bring him, and moves on to the next site.
Another site, another Relic he can’t afford. I can testify his face resembled his pawn at this point, a pale annoyed blur, like a man’s thigh that’s been punched.
Black makes a series of rapid moves I will call ‘annoying’ for lack of a better term. He leaves the Hinterlands and joins White. He then targets the site, campaigns and wins versus the bandits, establishes rule, and recovers the Relic there, sacrificing a Secret to do so.
Supply is your action points, essentially, and he immediately buries the Map back in the Relic deck to restore four points, and plays Great Herd, and Martial Culture. Great Herd exchanges places with any other Nomad card, so Black takes Horse Archers.
From my fucking site. He then battles White, and with the help of Horse Archers, wins easily.
He becomes a Citizen off the back of this victory. I now have to deal with a fox in the henhouse. He trades his warbands for ours and plans his next turn. I hate him.
I can’t afford to Exile him, because it costs me too much Favour. Although his victory has helped me rule more sites, it’s also given him access to the Successor victory condition now he is a Citizen: gain more relics and banners. This aggression will not stand. I travel and explore the Hinterlands.
I sacrifice a Secret to grab the Relic there, and scoop up the Obsidian Cage, allowing me to hold defeated warbands hostage. I also Search and turn up Faithful Friend for more Supply, allowing me to leave.
I move to the Tribunal, and make a deal with White in order to try and redress the balance. A Relic from the Imperial Reliquary, for general good relations and a black eye for Black? White agrees too quickly. He gets the Cursed Cauldron, letting him transform killed warbands into his own warbands. That could be a problem.
White searches, and pulls a Vision, another kind of win condition, and…does not reveal it?
He then travels back into the Hinterlands, exploring the only unexplored site, the Ancient City.
And grabs another Relic.
He peeks at the World deck, and does so every turn, tapping the card and saying “Pig.”
every time. Hate this game, and hate him.
Black escapes back to the Hinterland, and Searches, digging up a Keep.
That’s two extra defence dice as long as he’s there. Super. Didn’t want to fight him anyway.
The rest of the game was an undignified scuffle for relics, as White thought the best thing to do was to rob me, revealing the Conspiracy, a false vision which allows a player to steal from another, and Black promptly picked on White to steal another, different relic, which meant when it was time to roll the game-ending die, I rolled a win. Except I was deposed by my Successor, Black, who was sitting in his Keep with three Relics and the Banner of the Darkest Secret. Such unholy power wot man should not have, etc.
A vaguely disappointing performance from me, and next game Black gets to be Chancellor, and I will be a Citizen (maybe) or an Exile (probably). Still getting to grips with the intricacies, but it’s an amazing game, which can be absolutely brutal.