Last week brought two new games.
First, 2012's Milestones where each player has their own rondel. You're recruiting "workers" to your board and moving your marker around to one of the workers. You can go as far as you want, but you can't go backwards. Then, when you get down to the building area, you can buy another worker, build a road, build a market, or city, or you can sell some wheat. All for luscious victory points!
You must stop on the castle each time around, though, and the king taxes you (you can only carry three resources total, between money/wheat/stone/wood/sand) and also takes one of your workers!
It was an interesting path-laying game. Nothing spectacular, but fun.
Then finally got to play Madeira. I loved Heavy Cardboard's runthrough of it but I didn't get it well enough to play on Boardgame Arena.
Now I get it.
It's a game of resource-gathering game with dice, with an interesting pirate mechanic. Each turn, in turn order, you choose the set of three dice that was rolled (one set for each player), take a king's favour from that row, and then place your dice out on the board to do certain actions. Placing the die lets you do the character action that's on that spot (build and mobilize trade ships, send workers to fields or to the city, or rearrange workers in the city, or just harvest resources from your workers).
After everybody has placed their dice (maximum number of dice on a space is the same as the number of players), each area will activate in order. Roll the regular dice there and subtract that roll from the base cost of an action. You can pay that many Real to take the space's action. Or you can pass and take a pirate.
Oh yeah, pirates are bad, and if you have a worker in the City Watch, you can spend that worker to place one of the Pirate Dice in a spot. You get to do the character action immediately but do not get the location action. The Pirate die is rolled at the same time as the location's dice, and that is the number of Pirates (plus the one you would normally get) that you receive if you don't pay for the action.
Having the most pirates at the end of the game will cost you 16 points, 2nd most pirates will cost 8, etc.
You get most of your points by scoring King's Favours that you obtain at the beginning of the game and every time you choose your dice. These favours will score in the 1st, 3rd, and 5th rounds.
It's a really interesting game, and it could hurt your brain. But it was a lot of fun.
Now I can play on BGA!
Hoping to get Time of Crisis to the table this Sunday. We'll see what happens.