@geigerm, I did not know that, and found it fascinating. I foresee no use for this information, but, for some reason (like the original article, really), it’s a tiny slice of computer engineering I find fascinating.
As for Nexus Ops, I have the Avalon Hill version. Haven’t played in years, but I remember being impressed with how well a very lean rule set produced dynamics which felt like 4x games in less than an hour. I think I felt Eclipse did that better later, but was bigger, longer, and more complicated, so the juice/squeeze ratio might still come out in Nexus Ops’ favor.