The Actual Table

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I admire you committment to logging plays!

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Hm, it botched some of the images, but most of that was plays on BGA, which I’ve got bgstats set up to automatically log for me.

Here’s mine. I’m kind of proud :slight_smile:

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Did anyone get Mistborn: The Deckbuilding game from their kickstarter? I’ve heard very good things about it so far but I don’t think it hits retail here in the UK until March or so.

Thanks to Great Grandma sending the kids National Park Monopoly for Christmas I got to spend about 4 hours playing Monopoly with the family today. Just like Risk, the outcome was determined about an hour in and the last 3 hours were just a matter of my daughter slowly taking everything we own. I didn’t play with the auctions but the game still sucks.

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If this doesn’t sum up my financial life I don’t know what does…

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After falling out of love with the COINs for a while, I’m back on board.

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Nice. I love the designers youtube channel. 3 Minute Board games.

Seems to share the same tastes I have at least in competitive games, I’ve never played a COIN game before but I’ve got that one in my wishlist.

Red dust rebellion was a hit with my coin group when we played it the other week. I think the non historical setting gave the designers a lot more freedom to create a good game within the coin mechanics.

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I have it but haven’t played it yet.

Looking forward to that!

Ohhhh. Jealous. Saw that months ago and thought - Yes. Please.

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Any possibility of a review once you’ve had a chance to play it?

Sadly, probably not. I’ll be lucky to play it once and I don’t review games until I’ve played them three times.

But anything can happen!

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We played Arcs last night and I was up too late to be an effective communicator right now but did enjoy it. It’s funny because I’ve heard it described as a trick taking game but after watching a tutorial and reading the rules I didn’t really see it; I understood the card play but didn’t see how using suits makes it trick taking. After playing, though, I completely understand how winning a trick to have the lead is very important in the game. As with many Wehrle games, there is a lot going on with many decisions being a double-edged sword, but scoring only happens by having the best of something at the end of a round, so controlling what scores is crucial. Arcs is the kind of game that I may not play again but am very curious how it would play with a group (myself included) who has already played a couple of dozen times and doesn’t have to stumble around the mechanics.

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There are trick-taking elements in the game, but it’s not really a “trick-taking game”.

That’s more how I would describe it.

I’ve played it once (last week) and I really enjoyed it! We let one person get too far ahead while two of us beat up on each other, but that’s a lesson for next game.

I also played it once, but did not like it, that said I love Cohle’s games and I felt disappointed. I know a lot of people who made a similar experience the first game, but changed their minds completely after the second game, and especially during the campaign.

If you’re a BGA premium member and had any interest in trying out the Dead Cells board game, it’s up in Beta on there currently. Haven’t quite figured out how to run the campaign with it yet but one off games have been quite enjoyable so far.

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Oh, I’d try that!

We had an abortive session a week ago playing around with the different factions and experimenting, but I finally got Red Dust Rebellion to the table properly.


It was pretty interesting. We still must have spent a good 90 minutes getting to grips with the factions and working out what all the operations and special activities did, along with all their wrinkles. RDR is definitely at the more complex end of the COINs, but thankfully it’s not a mis-step like FitL, or an outright piece of shit like Pendragon. I had a lot of fun as the Red Dusties; they were immediately familiar to me as an insurgent faction, with their added repertoire of cards they were just the right amount of different to immediately interest me, yet leave me with enough bandwidth to get the game running and help people with rules.

The MarsGov faction seems to be another fairly standard counter-insurgent faction, although no casualties this time, which came as a nice surprise. The EarthGov (Eggs, from here onwards) troops going to casualties, especially as a non-player faction that is controlled by the MG or the Corporations, was an unexpected aspect, and the Corps and MG fighting over who got to essentially feed these troops into a wood chipper was hilarious, from my side of things.


I hadn’t anticipated just how nasty the Corporations are. Raid kills even hidden forces, and Exploit can mean for sizeable profit bumps, plus essentially no standard expenses, unlike the other factions.

The Church of the Reclaimer (we called them The Reclaimers, after the band that we only realised afterwards is actually called The Proclaimers) are probably the most unusual faction, with their own sizeable deck of cards for effects, events, and resources. Their player (new to COIN) struggled a little bit at getting to grips with them, and they made a lot of false starts on their turns. Being able to move bases is an eye-opener, and the way the game’s map works means the Reclaimers are never far away from any particular point. A terrifying prospect for us all.


This is the first COIN where I had to use the pawns to mark multiple spaces involved in an action, it was too complex to track otherwise. A Distant Plain never caused me such headaches, and it remains the best COIN. But RDR is pretty bloody good. Proper return to form I think. Hopefully going to get another game in at the weekend or next week.

It might be uncharitable of me to say I smashed a friend twice at Twilight Struggle.


But I did. Won two games easily. Still a classic.

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