The Actual Table

Really if you haven’t tried it, try Eila and something shiny. I borrowed it from a friend, tried it and me and my kids loved it. It’s amazing with kids, as it’s very accessible from the rules side and with a captivating story.

I will buy it for myself, as I needed to return the copy to my friend before being able to play through it and am eager to know how the rest of the story will unfold.
It’s not the right game if your are looking for complex rules, intriguing puzzles or so, but for a choose your own adventure type of game, it’s brilliant. Very high recommendation for dads.

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I had a friend visit, and we got to try out Sorcerer and the Button Shy Walking Dead game, Surrounded.

Sorcerer takes the shuffle-building and essentially lane-based bits of Smash Up, adds the Chaos in the Old World/Cthulhu Wars-style energy system where you can kind of do whatever you want until you run out, uses dice-based combat with numerous re-roll opportunities, puts it all in a setting that feels like Penny Dreadful, and ends up feeling a lot like Jumpstart Magic. I found a lot to like, but our particular game of it suffered the expected problem of a high-variability shufflebuilding game, in that I drew a high proportion of one faction, so had terrific synergy, and added amazing luck with the dice. So it felt horrifically unbalanced in that game, but it also felt like having your opponent be mana-crunched the whole game in your first game of Magic; not a great window into the game. I will say that, where I expected the dice-based combat to merely add a tedious layer of minimal uncertainty for a lot of faffing about, it actually produced some of the most dramatic moments in the game. But, while it seemed like it had a bunch of good parts which came together well, my collection is already overburdened with similar games I like at least as well, so being a big improvement over Smash Up and King of Tokyo didn’t raise it to the level of a game I wish I owned.

The Walking Dead game was terrific, though. Button Shy have some games I really like (e.g. R.O.V.E.), some I admire but don’t really enjoy (e.g. Sprawlopolis), and some which do something neat without being games I ever really want to play. The Walking Dead: Surrounded, like Sprawlopolis, gives you opportunities and problems with every card, but I felt like I started getting a handle on it quicker, and the puzzle of it felt more tractable without being too easy. I will almost certainly pick that up the next time I’m in my FLGS (Millennium Games & Hobbies, which is very large and quite nice, if ever you’re in the Rochester, NY area).

But, while it was great to have that experience, what I’ve actually been playing most recently is Dorfromantik. I initially rejected it in favor of Cascadia, because the aesthetic of quaint little village doesn’t connect with me. Having played something like 16 games in ten days, I can attest that I am now mentally lazy enough that I really like a game that’s very easy to get started with, and that a campaign that feels substantial but not overwhelming is fabulously effective at defusing the problem I so often have with games, where I get a big charge out of seeing how they work, delight in imagining all the fun I could have with them, and then inter them on a shelf. I don’t even think it’s an amazing design—it’s competent, but there aren’t many really clever touches or anything. It’s just good, easy to solo, runs a good duration, and has a campaign.

Next up is Kinfire Delve, which I happened to see at Millennium while shopping for gifts. I love the model of releasing single-session two-character packs for a much bigger campaign game, so people can get a taste. And the presentation is lovely, though I’m baffled that sleeved cards can’t even fit into the very nice box it comes in.

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Fighters of the Pacific. After some fiddling with the base game, I picked up Battle of the Coral Sea as well, and apart from wanting to quibble about the price for what was a couple of counter sheets, I am quite happy with the game. It’s a bit of a table hog (83x64cm board, plus turn and initiative tracker, plus airplane info and manoeuvre guide for each player), but I’m otherwise pleased that it plays fast, has an acceptable level of abstraction but also plenty of granularity to enable dogfighting. 10 scenarios in the base game (one of them an excellent hypothetical carrier face off, where you have to juggle bringing planes up from the flight deck and launching them), plus 5 in the Coral Sea campaign. Some historicity, which is nice, but not too much. Truthfully, I would love to put together a stupidly large board and play out a massive battle, because the game is so easy to play, and it gets quite crowded if you try and use multiple carriers, all launching waves of planes, on the standard board. I also have to admit, my eyes are beginning to lose their acuity now I’m in my forties, and spotting the difference between a TBD and SBD at a glance can be a challenge, so a little more visual differentiation would have been nice.

Knocking off a normal game in 90 minutes or less is great, but my urge is to subvert it with bigger battles and more detail. I’m almost certainly going to get the Midway expansion and complain about the price of that too.

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Delve’s not a starter set for Kinfire Chronicles. It’s it’s own thing, just set in the same Kinfire universe. More of a single session card based wave survival/boss battler akin to something like Set A Watch, Ashes Reborn: Red Rains, or One Deck Dungeon.

I just picked up the first two sets of it today and enjoying it immensely so far.

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Thank you for the correction!

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No worries, just didn’t want you going into it thinking they were connected by more than lore.

(I repeat, Delve is REALLY good. I’ve not played Chronicles, but I don’t have much room in my life for anything with a campaign anymore.)

Having said that, I did just back the Campaigns Kickstarter for SkyTear Horde, but I guess the campaign in that is just like 4-6 game sessions, not like a Gloomhaven or anything like that, and it’s content can also be played as one offs. I’ve got everything else for SkyTear Horde so far so I couldn’t really not get Campaigns too.

Also just got this in the mail from the Kickstarter today.

Loved Gentry’s previous version of that game, SpaceShipped, so very much looking forward to playing it soon.

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10 games played in Kinfire Delve now between vainglory and scorn and I think they’re easily my GotY. Can’t wait for the 3rd one to land now.

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Cleaning out our basement and my games are sad because they never get played. Soooo…. all except Sky Team, space team, TtR, and Wingspan are free to a good home; I just ask that you reimburse me for shipping and packaging and play them as they deserve.

We’ve got Deep Space D6, Tash-Kalar with all expansions and fancy bits, Core Worlds, Suburbia, Ashes, Imperial Settlers, Manhattan Project, 13 Days, 1989, TS, Collector’s kickstarter TS, Fire in the Lake, A Distant Plain, Labyrinth big box with expansions, Dokmus, Harpoon, Attack Sub sleeved and laminated, Innovations and echo expansion, Tapestry with expansions, Oath, Heat, Carnegie, CoB, and one or two more I forget.

Most are sleeved, some have fancy bits, and I dare say some are unpunched or unopened. All are in pristine condition, no smoking, etc.

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This is awesome! I would very much like Heat if it’s not already spoken for. You can PM me with your paypal and whatnot. Or I can send a check, whatever works best for you works for me.

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Glad you guys are jumping on this! Heat and Tapestry with expansions spoken for.

Hey mate! Do you think Oath would work with a family of 5, including kids aged 12/10/10? They can play root and also play wingspan / wyrmspan (amongst others)

Wish I could answer that but that’s one of the ones that’s unopened lol! I think @OhBollox played a lot of that? Maybe he could weigh in?

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I’ve heard that it is a lot deeper and more complex than those you’ve mentioned and is also what some call a “lifestyle game.” where it tends to work best with people that all play it frequently.

It used to be on my wishlist but I’ve since removed it after realizing I’d never get it to the table in a million years. This is, of course, not a firsthand recommendation. It don’t seem like it would for the bill for my family or for my game group.

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Youre a real class act Js. Good on you for finding good homes for your games

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If they can manage Root, they should be able to play Oath. I think the difference is that with Root, the asymmetries are fairly fixed; certainly there are some small differences via the cards each game, but each faction plays mostly the same. With Oath, everyone starts out different, and those differences only grow as the game goes on, and those differences are varied every game. They can also change in game as you can add and remove cards that make up your abilities, lose control of sites and relics, etc.

It’s an oddity in that I don’t think it is actually particularly difficult to play, I find the rules concise and very well-constructed, but it is a game that really rewards repeat plays which appears to be the opposite of what many modern board gamers do even if they say otherwise; if you’re going to hit it once every 1-2 weeks then that is perfect. The structure of the game shifts each time, based on the finishing state from last time, so no one player can simply count on their last win carrying them through. It might be my favourite ever board game, my group hit it probably 40+ times the year I got it, before the mountain of new releases pushed it into a more normal rotation.

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Great insight! I will pass and let someone else go for it - I can my kids to stick on one thing for long enough to make it awesome. Thanks though :slight_smile:

Four new games for me tonight:

The White Castle. I think I liked this one. You basically draft dice to take actions to collect resources to take actions. You only get 9 turns in the game but ever turn gives you some neat combo opportunities. I’d like to play again to get a better feel for it.

Beyond the Sun. I loved it. But I’m also the guy who hung up his Civ 3 tech tree poster in his dorm room. I don’t know why the girls weren’t in to me. Anyways. You just take actions to place you population on a tech tree, which opens more advanced tech. There is a secondary board where you can fly around and colonize planets but the tech tree is the main feature.

Foundations of Rome. Meh. Way over-produced for such a light game. I’d rather play Suburbia or Eras. The upcoming sequel might make a good family game. You’re basically buying shares on a grid to place Tetris pieces that either give income or population. Nothing special outside of the amazing plastics.

Expeditions. I really enjoyed this one. It takes some of the fundamentals of Scythe and marries them to an exploration game. It is simple to play but the randomness should give it longevity. Each turn, you generally only get 2 of 3 actions, which are simply to move, to play a card, or to gather resources. There are more intricacies, but that’s the gameplay loop. Move around, get resources, play actions, and score points for quests and upgrades and clearing corruption, etc. Good stuff.

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