I think my big problem so far has been 3-blips. They should exist, but be pretty rare, because it’s tough to have three stealers spawn with time to make a couple attacks and not lose a marine. And, once you lose even one, it’s a lot harder to make any progress while keeping your approaches covered. So, the new plan is to specify a mix of blips for each scenario, rather than just tossing all the blips I made into the bag every time. That should give me lots of opportunity to tweak difficulty.
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