Review: Race for the Galaxy

Nah, it’s not that, at least for me. It’s probably the choice of action. I’m not big on choosing a role each turn as a mechanic. This isn’t exactly like that, but somewhat.

The nearest thing I’ve played is Le Havre, which I bounced off so hard I left a crater and a mass dinosaur extinction. Might give RftG a go though, given the enthusiasm.

I am also not sure I’d like to take the risk of buying the game. The games mentioned to compare RftG with (San Juan, Puerto Rico, Le Havre) aren’t games I enjoy. Too Euro for my taste, too much “Spreadsheet”, too complex to be enjoyable for me.

Nevertheless I’m very happy about a good boardgame port, especially from a new developer. I hope they have enough success with it to make more.

I just wanted to say that this game is great. I like San Juan, which this has been compared to, better than Puerto Rico. This game just adds so many additional strategies and goals it is fun to play the variations. I’ve not had an opportunity to play a military strategy, yet. Hopefully I’ll have a hand that provides that opportunity. And someday I’ll decide to play the hard AI.

I like the two player expert option to choose two actions each turn. I feel I’m able to link actions together to get more done.

I can see where the expansions add a lot, and have played them a little with Stately Players that have them. I’ve not bought the expansions yet, but they are on the radar.

So what’s everybody’s favourite player count?

I know one or two people who prefer 2-player only. What about others? I’d like to start some other games but would like to keep a good player count to keep people happy.

FWIW, I don’t think it’s much like Le Havre. Then again, I loathe Le Havre with the heat of a thousand suns, so maybe I’m more biased than I realize.

San Juan, yes. Very similar. Not a big surprise, considering the design history of both games.

I like 3 player better than 2. But I will play 2 player (advanced) no problem.

I know everything is already been (awesomely) said about the game but…I need someone that sells the game to me :stuck_out_tongue:

For some reasons I skipped it when it first came out because I’m not too fond of euro games (especially with hidden VP, but doesn’t seem the point here) but I LOVE card games and scifi.
I’m pretty full of card games at the moment and I’m still playing and loving Age of Rivals like mad…but I saw a video of this game the other day and was really intrigued…turns seem fast but there is depth and I like a lot the general look.

Are my worries misplaced and should I buy it immediately?

(My fav card games at the moment, for reference, are: Age of Rivals, Star Realms, Magic Duels, Card Thief, Miracle Merchant beta, in no particular order).

I’d compare RftG more to a Puerto Rico or San Juan type game, just with a sci-fi theme, in that the cards are both used for tableau building and as currency. The vanilla game was (rightly) criticized as being a little bland and multiplayer solitaire’ish, but with the expansions it really opens up. There’s a lot of interplay between cards, different victory paths, and the app is very well done. My one complaint about the game is that you can get unlucky in your draws and end up with cards that do nothing for each other, but that can be said of any game of this type.

tl;dr - it’s a great game, you should get it :smile:

Thank you.
Never played Puerto Rico or San Juan (never been attracted by the themes) so those do little for me.
I like you can decide with a glance (a long one, mind you) to your hand, generally I REALLY like games like those (Elder Sign is probably my favorite digital boardgame ever).
I don’t mind luck too.

Hmmmmmmm…I’ll wait tonight if anything massive comes up, then I’ll buy it.

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One thing that I like about this game is that unlike some euro games where the theme is pasted on, this theme actually makes sense in an abstract way. I personally think that the 4x elements (other than exterminating) really do shine through. All through simple action selection, you really can explore, expand, and exploit. It is certainly no Twilight Imperium, but the theme makes sense.

Thanks everyone…diving into the tutorial as we speak.
Liking what I’ve seen so far.

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Did the tutorial and played a game against the easy AI.

Really really liking the game…my worries were totally misplaced.
The theme does everything for me and so far I got very distinctive games…with stories on my mind going from a diplomatic production Star Trek approach to a destroy and conquer everything one.
Ace.
I’ll play a bit the vanilla game but I’m already planning to buy the expansions.

Tons of options but turns go fast…can’t wait to dive in multiplayer and surely be trounced by you all.

Which friend code should I use?
iPad or iPhone? I linked the devices but unless I’m dumb I see two different ones (I guess it’s for proper notifications).

Just a question for those of you with some games under the belt: do you prefer to use the “advanced” two-player rules? Tom Vasel over at the Dice Tower seems to swear by them, but I’m not getting the hype. With the two-action variant, I feel like too much can happen in one turn and it really takes away from the tougher decision-making when you can only take one action, and it might just be what your opponent(s) pick.

Thoughts?

Just won my first game against easy AI.

I feel like Picard after defeating the Borg.

Woah…I’m really liking this game.

I prefer the advanced variant, personally. Without it I feel like I can’t really develop / implement strategy before the tableau is filled up.

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Once you play it a couple of times, you’ll never go back. It just feels like the right way to play two-player RftG.

Unofficially, most players seem to agree. If you scan a day’s worth of two-player online games, you’ll see that the vast majority are advanced offerings. The ratio is like 8:1 or even 10:1.

I like the advanced rules because they allow me to link actions together. Otherwise the game seems sluggish with only two actions each turn.

I have a question about the advanced rules. If your two actions are both the “I” action, 5 cards keep one, and 3 cards keep 2. The game combines them and gives me 8 cards (IIRC), but I can only keep 2. It seems that I should be getting 8 cards and keeping 3. Should it not be combining the two actions, should I be getting 3 cards? Or is this dealt with in the rules.

That’s just a game rule. No mistake in the app.

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first bonus is “Draw +5 cards. in total, you draw 7 cards and keep 1.”
(it’s just and only “draw +5 cards”, not “keep +1” too)

add the second bonus [+1/+1] to this and you end at: Draw 8 and keep 2 :smirk:

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