Review: One Deck Dungeon

I gotta learn how you do that… Beat a boss, I mean. I’ve had better luck with a Mage than anything but maybe I will try the Paladin again.

Beat Hydra on first try, still on novice. I’d definitely give the paladin a try. They can soak a lot of damage. I think they keys for me so far have been 1) to look for items that add a die + health and 2) acquire potions whenever possible

Are all of you having better luck with one hero or two? I would have thought the second hero would be more helpful, but I’ve gotten creamed every time I play with two and done marginally better with one.

Only tried two once so far, but I didn’t fair very well. Paladin feels like easy mode to me, so if anyone is having trouble give the pally a go.

Funny I’ve had an easier time with Mage but I’ll give Pally another shot

Did try the mage last night for the first time and had one few too many health. Would have killed the boss on the turn I died.

My biggest gripe with the game is that you can’t see the loot options on a room you have fled. (But you can, and I’m an idiot)

Consistency + Chaotic Aura is a stupidly good combo…

I think you can actually see the loot options on a room you flee—check out the screenshot below for an example. Item is on the left, skill to learn is on the bottom, and XP are on the top right.

How in the world did I not notice that? I feel like a complete moron now, lol. Thank you for pointing it out. And I have fled a LOT of rooms smacks forehead

Glad to help. The icons are small enough that I’m not sure how I did notice them! And thank you for the paladin advice—helped me finally pull off a win.

I have to say the paladin starting skill seems miles better than some of the others. You can effectively soak 6 damage = 1 potion if you play it right. Compared to that, why is the mage shield so weak for instance? At least let it work in combat. I’m sure it is intended to balance out their feat, which accumulates dice much more readily.

Finally won a game. Used the Paladin and got lucky In few instances and the used the fact she absorbs a large amount of damage. I will give no more spoilers.

Pretty good game. Already got my money’s worth out of it.

Finally won with the rogue; I clicked quick game just to see what would happen, and apparently it throws you a random character in a random dungeon. Still wish this lived on my phone, but otherwise a great game.

Are people playing this with character progression (or whatever it is called)?

I lost my first game against the dragon playing as the archer and easily won the next two against the dragon. Now I’m building up the archer by losing to the hydra. I think a few more improvements will make the hydra a possibility.

If you are playing without character progression and able to beat the hydra, ect. I’m really amazed.

Fully into the character progression, although I’m unclear about when it kicks in… my archer got green circles, and I filled them in on a skill, whereas the rogue got the red pentagons…

You get green circles for the easiest boss, the dragon. Red pentagons for the hardest bosses, and squares for the intermediate bosses. At the start of the adventure, the number of dots under the bosses indicates the difficulty.

When you fill in all the spots for a skill you get to use that skill provided character progression is selected. But only a basic and one other skill are allowed. You don’t get to use all the skills.

I’m also playing it on standard difficulty. Just beat the Hydra. I think the key is to get the additional dice and the skills to modify the dice.

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Thanks for clearing that up - so to unlock the skill, you need the circles, squares, and pentagons?

I’m all about character progression, too. Is it possible to see details of what you unlocked for each hero outside of the screen where you assign circles, squares, and pentagons? When you choose a hero at the start of each run, there’s a one word skill description, but that’s it.

To unlock the skill you need all the circles, squares, and pentagons for that particular skill.

It took me several tries to figure out how to see the progression for a hero. Maybe this is an Easter egg < spoiler> You double tap it. < /spoiler>

If you tap and hold the skill, a full description of it pops up. And it cycles to the next skill, so you have to tap it a few more times to get it back to the skill you want.

I don’t have multiple skills unlocked yet (besides a basic and healing), so I don’t know how to select a particular skill yet or category.

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I like how the game keeps track of the statistics. So I know that I’ve rolled more 1’s and 2’s than any other number. I don’t just feel that way.

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I just wanted to share that I’m really enjoying this game. The hero progression is nice because playing the harder bosses doesn’t seem possible otherwise (or I’m really not good at this game).

During the dungeon crawl, I’ve focused on increasing the number of die and the skills. I’ve only ever taken the potion skill that allows two die to be converted to sixes. I save the potions for healing. Typically I get to level 3 only made it to level 4 once with a two party group. The 2 extra black dice is nice at level 4, but so often I don’t have enough experience to go for leveling up.

Using the skills is how I mitigate bad rolls. Figuring out the right combination can change something that appears disastrous to a victory.

Right now I’m trying to progress all the hero before tackling to two hardest bosses.

Does anyone use a different strategy?

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