Just a friendly reminder that Grimvalor arrives tomorrow

10/10 will buy anything @Pitta deems “glorious” (caveat emptor, he’s not shy about using the phrase :slight_smile:)

eta: not out in the US App Store as of 1630 EST

Lol!
Thanks for the trust, hope people like the game as I did!
Not sure it’s the typical game for this website odience but it’s an awesome action adventure platformer (with emphasis on action).
Think Swordigo (it’s from same devs) meets Dark Souls.
Very dark and mysterious setting (sure at least for first hours) that you’ll unravel in about 20 hours (took me 23 to 100% the game).

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I’ve really gotten into Dead Cells on the Switch, so I’m kind of in a platform-y mood these days. Really looking forward to trying it out tonight.

If you’ve never played it, track down a copy of Castlevania: Symphony of the Night. Gaming perfection.

This. Is. SO. Good.

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Are there any rpg elements?

How are the touch controls? Are you going to be miserable without a controller?

Yes to RPG elements, @Mirefox ; you level your character based on a currency the mobs drop, which interestingly enough, is also used for buying health potions and trinkets and whatnot - makes for a nice dilemma in upgrade vs buy stuff.

When leveling, you get three points to put into four different stats, making your character work a little differently - fast and high crit vs slow and high stun chance, etc. There’s also different weapons and armor to equip. In terms of chatting with NPCs and that aspect of rpg, not so much - talk to a random character once in a blue moon, get a quest to go here, go there, kill this thing. Go kill stuff.

@univac Touch controls are the best I’ve experienced in a game like this, and I’m by no means a quick platformer kind of guy. Well laid out and I think there’s an option to remap them if you feel the need. I haven’t so far, as the default setup seems to work well on my iPhone. iPad was a little unruly to hold and might be better suited to a mFi controller (which I have but haven’t felt the need to use yet).

It does sync between devices, which is nice too.

I normally do not buy these types of games on iOS, but I have been yearning for a Metroidvania game for a bit now and even though this isn’t exactly it, I’m a slave to my impulses and will probably hit “buy” when I get home. Of course, if I enjoy it, I’ll probably end up buying Dust and Forma.8 and Dandara and every other similar game on the store so < sarcasm> thanks a lot < /sarcasm>.

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Not helping but Dust:Elysian tail is GLORIOUS as well, and I loved forma.8 (probably the most ‘metroidvania’ of the lot).
Didn’t buy Dandara.

Buy them all :stuck_out_tongue:

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Haha, thanks @Pitta!

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What platforms can I buy it for? Is it an old NES Game? Probably dumb questions, but the last Castlevania game I played was on the NES somewhere around 1988.

The X Box has it and the PS4 will be getting it in a couple weeks. I think every other Sony system in he past has had it. It was originally a PS1 game and though it bears the Castlevania name, it isn’t all that similar to the originals on the Nintendo systems. If there is one game that epitomizes the “metroidvania” label, it is Symphony of the Night. I haven’t played it recently though I plan on picking up the PS4 port. I have no doubt that gameplay and sound have held up over the years but the graphics will certainly look old at this point.

I haven’t tried it on my phone, but it’s great with a mFi controller on the iPad. I honestly forgot about my controller until I saw your post—inspired me to get the controller out and buy the game.

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Any platforms I own? :slight_smile:

Sounds like a no, then.

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I may need to branch out

Grimvalor is definitely a battery hog on my 6+…

Really? I’m not surprised, but just the other day I was kind of marveling at how well my XS handled it.

You have a nice new phone that probably optimized everything better or has a better battery or something.