Does anyone have any ideas for an RTS for kids? I’d like something close to the classic StarCraft or Age of Empires designs with resource collection, build trees, etc. I may do Star Wars Galactic Battlegrounds, though I’m open to other suggestions.
Minecraft Dungeons is going well with the kids as a couch-co-op experience. It’s like a distilled, non-bloody ARPG. I just need to get them to stop rushing into to a huge mess of MOBs.
I doesn’t have the same creative value as minecraft, but opens them to another genre.
I really wanted to play this with my daughter and showed her videos of the game, and she wanted nothing to do with it
I already completed Minecraft Dungeon with my son (11) and we both had a blast.
Now we are on the adventurer tier and the game is even better, with fantastic loot and enemies (and WAY harder).
We are trying to find all secret runes and extra dungeons too.
Wish it was physical. I’d like to play a dungeon craw with my son but Diablo is obviously not going to be the one. Maybe I’ll do Marvel Ultimate Alliance 3, though it tends more towards a brawler than an action RPG.
I bought draftosaurus and my daughter finally turned eight so she got it today.
That is a neat little game! I want to play it with the family heaps more.
Also got tiny towns, but haven’t played that yet… too much sugar and cake!
Received Cat Crimes as a gift, and my seven year old is enjoying it. Some of the puzzles are brain burners!
I need more things for my daughter to do. Within 3 minutes of you posting this, i looked it up and ordered it on Amazon, as she loves cats, and maybe this will keep her occupied while both her parents are working during the days.
She was able to blow through the beginner puzzles without trouble, but the intermediate even gave me pause!
Good stuff! I think I’m going to order Cat Crimes, too!
Think Fun games have been a hit in my house. My son has enjoyed RollerCoaster Challenge, Gravity Maze, and Laser Maze. They are essentially the same game but do make him visualize each puzzle differently. My only complaints this far are that RollerCoaster is a bit of a pain to pack up and Laser Maze can run out of batteries.
I think it has been a while since my last update.
My tiny army (8 / 6 / 6) and wife and I have been playing;
- Draftosaurus- super simple, very engaging, everyone plays their own board. Not a lot of depth.
- Sleeping Queens - lots been said already
- Tiny Towns - simultaneous game play, heaps of depth, playing simple version at the moment but it is lots of fun. About to start using the Purple buildings too (monuments).
- Ecosystem - simultaneous game play, tableau building, drafting, moderate depth.
- My Little Scythe - they play this on their own now and get the rules pretty right on.
- Evolution - holy crap they are competitive fiends. All I know, is you have to be prepared for carnivores!
We also play a few on the iPads - Patchwork / Tokaido / Charterstone.
I am thinking of picking up Root for iOS, or Scythe. Thoughts? I do love the idea of war gaming fiends, so maybe Root? Are there plans to expand it up to 5-6 players plus the other factions?
For what it is worth, I’m not sure Dire Wolf has added any expansions to their game library.
Thoughts on Tiny Town or Evolution for 7 & 5? 7 is brutal at Unstable Unicorns and SQ but lost patience with Ticket to Ride (adult version)…
Our Current Rotation is:
- Sleeping Queens
- Loot
- Zooloretto
- Ticket to Ride (Adult Version)
iPad time for my daughter (8) is all about Roblox. She also has a significant amount of time into Animal Crossing on the Switch.
Both recommended! Evolution has a little bit of downtime, but follows rigid sequence to execute moves.
Tiny towns will be a little static until you can add the purple monuments, but otherwise lots of decision making
Hmm, saw this game. Anyone played with kids?
I’ve only played that one with adults, and we had a good time with it. One of the members of the group ranks it among her top three games that we’ve played (we have played around 40 different games with them? Probably more), so we’ve played that one several times.
It’s co-op, your group against the “book” of demons that are revealed one by one, so helping the kids would be easy enough. In our experience, you lose as often as you win, I’d say, which could be frustrating for kids. It says 12 and up, but I would think a smart 8-9 year old could play with parental help each turn and most 10 year olds with an interest in gaming could grasp it. The fun kid elements would be spell choosing and casting, revealing the demon each round, choosing which student you want to be, and of course winning : )
I bought my son some Marvel Battleworld packs. The game is little more than a vehicle to sell blind packs of little plastic figures, but my son had a blast. Gameplay is little more than rolling a dice and adding the value to one of four stats to see if your hero hits or misses. Heroes have basic abilities as well. Requiring you to win certain battles to unlock characters was really fun for my son. I couldn’t care less about the game, but he likes it and that is what counts, here. I will say that the game certainly has room to grow and add mechanics to make it a little meatier.
Hasbro customer service couldn’t fix an issue with one of my games so they offered to send me a new game of equal value. They sent me Monopoly Electronic Banking. I won’t call the game great, but it played in about 30 minutes and was much more streamlined than regular monopoly. If for some reason you ever need to play Monopoly with your kids, consider this edition.
“Santa” brought my daughter Villainous for x-mas. We have played twice and the first game was rough for her and my wife, but by the 2nd they were starting to come around. I had them play the same character both games to get a feel for them. I liked the game. I played Captain Hook the first game and Ursula the 2nd. Not knowing any of the villain playstyles, I am going in blind, but can figure them out quickly.
For my daughter on Malificent, I had her focus on cycling through her deck to get to curse cards faster, mostly just ignoring what else was going on. She won with that strategy in our 2nd game. I won the first one with Captain Hook, but I got lucky with Pan being near the top of the Fate deck.
My wife played the Queen of Hearts both games. That one seems trickier to play. And I played Ursula the 2nd game which has some huge time sinks built in with the perma lock in play.